Karanduun v1.4.3, A Refinement of Aureate Filigree


In my constant journey to refine Karanduun, I've now applied a few more edits to 1.4, making 1.4.3. Some of them are lore based.

  • RULE OF COOL is now renamed BLOOD OF BATALA. That's right, doing cool things is now an in-setting thing, explained as the Blood of dead BATALA sending you into a fever of doing the most extraordinary things.
  • ALIMADUAN has been removed. Alimaduan is an Ifugao term for soulstuff, and I thought that it might be a term that still belongs to a living, indigenous culture. I've since removed it and replaced it with a simple Gahum accretion system. The lore doesn't change much. To fit, "Claim their Souls" now gives Gahum directly, but to rise in Gahum Tier, you would need to use the Feed Your Flame Act.
  • The Rebel Act has been renamed to STRUGGLE AGAINST GOD. The "Defy Danger" of this game, now with more "resist the colonial deity" flavor!
  • This is still a bit of a stealth change, but BONDS AND BELIEFS are gone. I don't think they added much to the game, and attachments to NPCs and beliefs will arise naturally out of the game anyway, thanks to how it runs.
  • SPIRITS are no longer playable. This has been the case since v1.4.1, actually. I made the catch-all, mythological beasts and weird anatomy beings into engkantos, while spirits are simply that: the Diwata, the little divinities that thrive in darkness in Paraiso.
  • New Tags! Stunning is a new tag. Exciting.
  • Rules for Enchanted Equipment. 
  • Other Name Changes!
    • TRAITS
      • COMBAT is now VIOLENCE.
      • SCHOLARSHIP is now WISDOM.
      • PRESENCE is now WORD.
    • ACTS
      • Light a Fire is now Shape the Lie.
      • Read Motives is now Pierce the Veil.
      • Socialize is now Walk with Sheep.
      • Influence/Persuade is now Sway the Flock.
      • Inspire is now Ignite a Flame.



This will most likely be the last (or second to the last) edit before a big update with v1.5!

Files

Karanduun v1.4.3.pdf 6 MB
Mar 04, 2020

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